Are you testing your business website on the right devices?


They won’t let me sleep!

It is 2 AM. Just minutes after a release, your mobile starts vibrating with notifications. It’s your project team that is trying to connect with you regarding the release. Obviously, there is a serious compatibility issue in IE 11 for Android 7.0, and many customer have started complaining about the app. While rushing over to your laptop, you can’t help but worry, “What the hell went wrong? I thought we tested this on mobile.”

Sound familiar? Most of us have heard a version of this anecdote, if not lived through it. It leaves us with an important lesson—a website needs to be optimized for the devices customers are using.

According to Google Analytics reports, In 2020 70% of the desktop traffic is going to move on to mobile and tablet. As it is easy to access the web from mobile rather than opening laptop or PC.

Responsiveness affects SEO: Google changed its search algorithm in favor of mobile-first indexing in 2018. What does this mean? The mobile version of a page is crawled first, and non-mobile-friendly websites are penalized.

It is standard practice to develop, design and test websites for mobile. Everyone is doing it, but they’re also still complaining. Why?

There are too many mobile devices!

Today’s global device market consists of 9,000+ smartphones and tablets manufactured by hundreds of various brands. Of course, everybody target audience is only a piece of that pie based on varying user Demo.

There are various things that you need to test on different mobile devices in order to release an effective end product.

As we know everything comes new with new specification so it brings more headache to the software tester. Just weeks after Samsung caused an uproar with their foldable smartphone, Lenovo went one step further and filed a patent for a vertically folding phone! The mobile industry is perpetually evolving.

Users are using frequently 4 iOS & 8 Android versions. The top two mobile OS roll out one upgrade every year.Almost 90% iOS are on the latest two versions, but the same isn’t true of the highly fragmented Android userbase.

As we know screen size is also changing with the specification of the phone. As the range of screen sizes gets bigger, so does the list of screen-related issues. For instance, if an image is too big for a viewport, it gets cut off and forces the user to scroll horizontally. What’s worse is when a user can’t carry out basic actions because a critical UI element is displaced, or has disappeared altogether.

Screen resolutions and display incapability. Mobile users judge brilliant optical displays on smartphones and tablets, whether it is high-res images or the wide color gamut. There is no room for low-res images or janky animation; this puts off users faster than you can say “user interface”. 

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